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AI Insights · Timothy · October 2021

Top 5 Card Battler Apps on iOS in Australia: Q3 2021

Explore the performance of the top 5 card battler apps on iOS in Australia during Q3 2021, with insights on downloads, revenue, and active users.

Top 5 Card Battler Apps on iOS in Australia: Q3 2021

During the third quarter of 2021, the top 5 card battler apps on iOS in Australia demonstrated varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the trends for each app.

Mighty Party: Battle Heroes

From Panoramik Games, this app showed a notable fluctuation in weekly revenue, peaking at approximately $15K in mid-August and maintaining a steady range between $5K and $12K throughout the quarter. Downloads experienced a decline from around 5.7K at the start of the quarter to just over 1.3K by mid-September, before rebounding slightly. Active users followed a similar trend, with a peak of nearly 14.5K in mid-August, then dropping to roughly 5.4K before recovering to around 9.4K by the end of September.

Magic: The Gathering Arena

Published by Wizards of the Coast, this app saw its weekly revenue peak at $8.6K in mid-September, with fluctuations throughout the quarter, generally ranging from $2.6K to $7.8K. Downloads remained relatively low, starting at 934 and fluctuating around the 400-700 range. Active users showed a steady pattern, starting at approximately 3.4K and ending the quarter at around 3.4K, with minor variations.

Pokémon TCG Online

THE POKEMON COMPANY INTERNATIONAL, INC.'s app had minimal revenue, consistently around $10 to $25 weekly. Downloads were stable, fluctuating between 466 and 797 weekly. Active users remained consistent, starting the quarter at about 2.7K and ending slightly higher at around 2.8K.

Yu-Gi-Oh! Duel Links

KONAMI's app demonstrated strong revenue performance, peaking at $34.1K in the final week of September. Throughout the quarter, it maintained revenue generally between $10K and $18K. Downloads were relatively stable, around the 400-600 range weekly. Active users started at approximately 5.4K and slightly decreased to around 4.8K by the end of the quarter.

Hearthstone

Blizzard Entertainment's app saw its weekly revenue peak at $10.7K in early August, with fluctuations between $2.3K and $8.4K for the rest of the quarter. Downloads remained consistent, generally around the 300-450 range weekly. Active users showed a slight decline from around 6.2K at the start to approximately 5.3K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021